#pragma once

// ClientSocket command target

class ClientSocket : public CSocket
{
public:
	ClientSocket();
	virtual ~ClientSocket();
	virtual void OnSend(int nErrorCode);
	virtual void OnConnect(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	int m_port;
	CString m_ipAddress;
	CDialog* pDlg;

	byte* buff_tmp;
};


